This is especially noticeable in VR where the whole image can look a touch out of focusĪpplying a reshade shader chain to VR is in the ballpark of 6-12 times (depending on headset and supersampling) more costly pixel shader wise than doing the same to mono 1080p/60fps gaming. A ReShade build and preset for Skyrim VR Skyrim's temporal anti-aliasing (TAA) does a good job of fighting jagged edges, especially in motion, but it comes at the price of a blurrier image.
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Unfortunately, it didn't change the in-headset projected VR image at all (eg ReShade is a generic post-processing injector for games and video software developed by crosire.Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools. When it didn't CTD FS2020, it did a wonderful job of changing contrast, colour and brightness of FS2020's standard 2D and VR's 2D mirroring of what is supposed to be projected in VR. However with the rise of VR it seems that it's impossible to have it work combined with 'Direct to HMD' mode that VR headsets are now using to move away from being an extended display Yes, I did.
As you might know SkyPat developed EDFX an amazing little program to add Reshade and SweetFX to Elite Dangerous. ReShade support for Direct to HMD mode VR.